![]() ![]() Most importantly, we're a small team with limited capacity, so it’s going to take time to implement all these features while also releasing regular updates and bug fixes. However, we still have a lot of plans in the pipeline for Tabletop Playground and believe there are several features we want to add to the game before we'd consider it a full release.Īs our community has grown we’ve had a lot of feedback and further suggestions for the game too, and expect to have many more once we release in early access that we’ll take into consideration. Firstly, we believe the game is in a strong state, with all core features already in place for you to be able to create games with ease and share them with others around the world to play. ![]() Hopefully the community will also contribute some libraries that can simplify this even more like Bootstrap and jQuery have done.“We've decided to release Tabletop Playground in early access for a few reasons. There are enough JavaScript examples online that I think non-programmers will have an easier time leveraging this as a scripting language. Other platforms use LUA, but I found this language a bit unapproachable as a non-programmer. I feel that this approach has some significant long-term benefits. Second, the modding approach of TTP is innovative and leverages JavaScript as a scripting language. More competition will encourage more development, I think. So what drew me to Tabletop Playground (TTP)? Well, first and foremost I wanted to encourage development in this space as the tools we have today are good, but not great. I have created a variety of tabletop games over the years on a variety of platforms including Vassal and Tabletop Simulator. ![]() The PDF version of the guide can be downloaded from here: While I do appreciate WIKI’s, blogs, and knowledgebases, sometimes have a written document (or PDF version) to reference while working on something can be very useful. ![]()
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